Prerequisites: A Windows computer and the HTC Vive
Get a browser that supports, WebVR
we’ll use a special build of Chromium because the Mozilla WebVR team recommends it. However, Firefox's nightly builds are getting remarkably good in this regard, too.
Download the most recent Chromium WebVR zip file from here: https://webvr.info/get-chrome/ (the latest file as of this writing is called
Extract the zip file to somewhere convenient for you (I used the Desktop), and run the application chrome.exe that’s in the first folder.
Enable 2 Chrome flags
chrome://flagsinto the URL bar and hit enter. We’re going to enable two settings here. First, find the
WebVRflag, and enable it. Then find the
Enable Gamepad Extensionsflag, and change it to be enabled as well.
Restart the the browser
(It may make you do this after you enable each flag), but do it again just in case.
That’s it. Your browser is set up. Now, any time you want to use a WebVR-enabled website (e.g. https://aframe.io/a-painter/), you can use the special WebVR version of Chromium to go the url, pick up the headset and controllers, and start playing around!
NOTE : Depending on the website, you may need to click on a small VR-headset icon in the bottom right before the headset starts controlling the view.